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Thread Statistics | Show CCP posts - 4 post(s) |

Deacon Ix
Ascendant Strategies Inc. The Volition Cult
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Posted - 2007.06.13 09:50:00 -
[1]
Logistics are the backbone of the game,
Pls don't hide behind 'a carrier is not intended to carry goods'
if it was intended as a Fighter Carrier call it a Fighter Carrier.
'Carrier in RL is an abriviated form for Aircraft Carrier (hence the apostrophy) even then they are used to transport fuel/supplys for the fleet.
I agree that the carrier in game need to be more combat orientated - pls can you buff the fighters to make it a worth while ship to have
And where is this Capital industrial?
the stick and carrot method is all well and good but I for one am seeing far to much stick and no carrot. This game is going down hill.
Glad I have an alt that is on its way to a Revalation - can't use capital reppers/weapons or a siege module but it will be able to haul - with GSCs too I do belive - and I don't see 'Hauler' or 'carrier' anywhere in the ship name/description
The person who said 'violence never solves anything' has obviously never thrown a Rubix cube at a wall |

Deacon Ix
Ascendant Strategies Inc. The Volition Cult
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Posted - 2007.06.13 13:26:00 -
[2]
Originally by: Jeff Anderson
Originally by: Deacon Ix And where is this Capital industrial?
It was dumped from Rev II early on in favor of PVP/E stuff.
as always 
love the sig quote
The person who said 'violence never solves anything' has obviously never thrown a Rubix cube at a wall |

Deacon Ix
Ascendant Strategies Inc. The Volition Cult
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Posted - 2007.06.28 07:53:00 -
[3]
Originally by: Wink If you want to make listing the items a little easier heres a tip.
1. Open an evemail and drag'n drop your avatar to the "To" box. 2. Select all the items using shift + click that belongs to "Player X" at once and drag them onto the evemail. A box will pop up and you should use the first choice "Text Only". The box will repeat itself for each item you have selected until it runs through all of them. 3. Once this is done, send that mail to yourself and you have a record of the items that belongs to whomever.
Now, why this sucks? Because we shouldn't have to do this in order to move stuff. It is a definite drag (no pun intended) having to use this technique because it still takes loads of time to reorganize the items at your destination.
Besides that, now people are using dreads to haul?? I'm sure that's exactly what that ship was intended for 
Now I might be wrong here but in the past copying and pasting 'stuff' has been blamed as the cause of lag in the game...
Combine this with a tequnique haulers are now useing to discuise items in Containers since the scanner 'fix' and I see a lot more lag being created by 'fixes' of these so called exploits.
oh yeah... Hauling dreads 4TW 
The person who said 'violence never solves anything' has obviously never thrown a Rubix cube at a wall |

Deacon Ix
Ascendant Strategies Inc. The Volition Cult
|
Posted - 2007.07.04 08:02:00 -
[4]
*Bump* back to the first page we go The person who said 'violence never solves anything' has obviously never thrown a Rubix cube at a wall |

Deacon Ix
Ascendant Strategies Inc. The Volition Cult
|
Posted - 2007.07.05 13:45:00 -
[5]
Edited by: Deacon Ix on 05/07/2007 13:50:38 Edited by: Deacon Ix on 05/07/2007 13:50:03 Edited by: Deacon Ix on 05/07/2007 13:49:08 Edited by: Deacon Ix on 05/07/2007 13:48:43 Edited by: Deacon Ix on 05/07/2007 13:47:19 Edited by: Deacon Ix on 05/07/2007 13:46:18
Originally by: Omak Topal
Originally by: Anglo its simple really.. some say make titans.. well thats a major task, and when done u will get atacked. also not all wanna use that much isk on a ship. njaaa make mini freighters. with jump drives.. we all hate to move around stuff.. make it so i can jumo with 100.000 cargo.. hell its not making a big difrent. and make it so they can only unload at stations. simple..
someone translate this for me if its useful information lol. I have absolutely no idea what he is talking about.
wouldn't go as far to say it's useful but
To overcome the problem of not being able to put containers in Transport and Industrial ships and then place them in a Carrier's Ship maintenance array we could all build Titans and use the Ability to create Jump bridges for Freighters and Haulers. Now the Problem with the construction of Titans is that it is very costly and would make you a target. So as a solution to the problem of transporting various individuals goods accross large distances a smaller version of a freighter is proposed incorporating a 'jump drive' to allow it to cross the vast intersteller distances with ease. This would facilitate the movement of large volumes and allow the sorting of cargo.
Mr Anglo then goes on to suggest that it can only dock at stations, this I do dissagree with strongly as it has only just been make possible to load and unload a standard Freighter at a POS or 'Player Owned Structure or Starbase' and would in so doing put us back a few patches.
*edit lots* Spelling (thats what comes of spending lunch hour at the pub... )
Originally by: Steini OFSI The most efficient way to get a dev response is to have the word beer somewhere in your thread.
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Deacon Ix
Ascendant Strategies Inc. The Volition Cult
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Posted - 2007.07.05 13:59:00 -
[6]
Originally by: Omak Topal Edited by: Omak Topal on 05/07/2007 13:53:14 meh i think i read somewhere that the code doensn't allow for assembled containers to be "2 levels" deep. (cans in hauler, hauler in carrier)
then why not alter the code? lol
lol
they have 'fixed' to code which previously allowed you to do that, hence the reason for this topic....
Originally by: Steini OFSI The most efficient way to get a dev response is to have the word beer somewhere in your thread.
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Deacon Ix
Ascendant Strategies Inc. The Volition Cult
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Posted - 2007.07.24 15:13:00 -
[7]
Originally by: joahn Well just for the record for everybody that has been using a RL carrier in there arguments. I have family that serves/served on carriers for the US navy. A super carrier Has the capibility of my self sustaining for 4 months on open sea before needed to port for resupply and the smaller varients are able to sustain for 2-3months depending on what mission they are on. Also the size of these monsters on the open water is like looking at a floating city. They have to be able to sustain themselves for a very long period of time which meand that they have to carry supplies for the crew as well and ammo and fuel for all the fighters that it carries. The carriers of today are basically HUGE cargoships with armor and fighters in all regard for front line battle they need to be part of a fleet and are usually not on the front line but a few knots away from the actual fight with a couple of escorts.
Now that being said the Dev's by "fixing" gsc's have actually nerfed what a carrier in terms of meaning and use. A RL carrier gets shipments of what ever via crates not a pile of bullets and bombs. plus there are ammo hold, fuel hold, store holds(yes there is a PX onboard this monster of a ship), and a carrier does not need to carry fuel for itself since its primary engines are run by the reactor and battery cells. so the excuse of RL carriers are not used for hualing is inacurate and just plain wrong. In all honesty where i live we get super frieghters and carriers porting all the time. and a carrier is larger in all ways to a super frieghter. Length width and height. the only restrition that a carrier has is the amount of crew quaters and fighter storage.
IMHO CCP just killed one primary us of carriers. This "Fix" was uncalled for and hampers almost every 0.0 alliance to a certain regard. There need to be either an introduction of a new transport class ship with a decnt m3 count that can use jump drives, or they need to create a way to make the carrier usefull again cause at this time most 0.0 alliances are feeling this pain. There are not to many alliances that have titans so being able to use jump bridges is going to not be a real option for them. and when it comes the freighter runs to empire that is going to be a logistical nightmare in its own right. Since this game is played by people that live in all diferent areas of the world it will be hard to get the number of people on and in places needed to move a freighter especially if you are in a deep area of 0.0 Ie. the new drone regions. it take out 40 jump for my crew to make it to empire in and another 40 back and not everybody can be on that long to babysit the frieghter. And for the people that are going to say "well RL carriers cant hold ships and such." this statement is not true during WWII the carriers had the ability of housing the boats that helped take Omaha beach and the Sherman tanks that where brought on land.
Nice post
/signed (again)
Originally by: Steini OFSI The most efficient way to get a dev response is to have the word beer somewhere in your thread.
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